Easing the learning processes with VR

Easing the learning processes with VR

user1
FoxERP
Oct 2022

The education industry, like any other sector, has undergone a massive transition since the emergence of the pandemic. With the rise in digital mode of learning, online teaching, virtual mode of classes, schools, and educational institutes following the online version has become the new normal.

Many educational institutes realized this fact of harnessing digital tools and technologies, and that’s where emerging technology such as VR (Virtual Reality) took the sector to storm.

Virtual reality refers to a computer-generated environment with scenes and objects that appear to be accurate, making the user feel immersed in their surroundings using a Virtual Reality headset or helmet device.

The move to shut down schools, educational institutions, and any social gathering institute, for that matter, has significantly changed the way VR is perceived among users.

It has become widespread to see VR in most sectors.

What makes it more revolutionizing is that it has enormously impacted the education industry, where students learn what they are meant to have a real-time feel with VR without even happening to be at the actual place in reality.

For instance, by using the VR device, students can get a whole lot of human experience of a science lab, for example, containing equipment, chemicals, and all the essential things we need in reality to perform science experiments.

Also, a virtual guide, teacher, or lab assistant guides you through an array of processes to perform the required experiments without you leaving your place of comfort.

This is not just a massive change in how education is delivered but something unimaginable decades ago.

Education and Virtual Reality

The VR experience would be more interactive and immersive than a simple online session, often regarded as the virtual classroom and, therefore, less alienating for the student who joined from home.

While participating in lessons remotely takes on a whole new dimension with VR, the experience it generates for the students is unmatched.

Furthermore, the education industry, with its benchmark VR is enabling educational institutes to leverage the power of data and deliver what it takes to arrive at a proposed business model of Ed-tech.

Recent research suggests that the revenue generated from the global VR market will reach USD 87 Billion by 2030.

Utilizing these opportunities, the education sector will emerge as one of the most vital industries to scale up the VR to extract the benefits of the VR.

Another research suggests that since 2012, VR has experienced a vast technological revolution as headsets have become smaller, more mobile, and more powerful, and the technology has become more accessible.

Furthermore, 5G cell phones have made it possible to access the virtual realm from anywhere in hassle-free ways.

With the ease with which it delivers its virtual applications and services, VR has been transforming Ed-Tech in ways that nobody envisaged a couple of decades ago.

This increased accessibility of VR has made schools and educational institutes viable options for schools, enabling them to utilize the cameras with 360-degree recording giving a real-time metric for users.

For instance, the latest emerging apps, such as Google Expeditions, have brought VR into the limelight of being used in the classrooms, creating opportunities for teachers and students to approach education like never before.

How VR is easing the education sector, it won’t be wrong to say that the day is not far when students will be immersing themselves in an all-new world of VR, accessing, utilizing, and delivering actionable insights and enriching experiences of being in the real-time moment without being in the real-time moment.

Conclusion

The potential that VR has got is unmatched. It has got all the nuances of what it takes to digitize any sector. If we look at the education industry, for that matter, it has already delivered promising results, with students immersing in a virtual experience of being in the classrooms without actually being at the school.

This shows a reality that no one predicted would be a reality a few decades ago. Its wide array of applications in the education sector will only revolutionize it to the core.

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